Hollow Knight 1031 Upd Jun 2026
: Fixed a technical error where Soul Twister orbs could become permanently stuck in mid-air. Technical & Quality of Life Improvements
While later updates (like the 1.5 patch family) ultimately brought wide-screen monitor support and compatibility for modern hardware, version 1.0.3.1 remains historic. It proved to the community that Team Cherry was deeply committed to refining the fine micro-movements of their tight, interconnected world. It cleared the path for the major expansion drops—such as Hidden Dreams and The Grimm Troupe —allowing Hollow Knight to smoothly transition from a rocky indie launch to an undisputed masterpiece.
Players frequently encountered an input bug where a double-jump triggered instead of a normal jump, resulting in a slow, floaty vertical movement. Version 1.0.3.1 resolved this input buffer conflict, restoring the precision required for tight platforming.
Here’s a short piece inspired by — treating it like a hidden log entry, a community meme, or a creepypasta-style update note.
[1.0.3.1 Update Core Pillars] ├── Combat Mechanics (Nail hitbox & charm interaction fixes) ├── Movement Logic (Double-jump execution priority) ├── Soft-Lock Fixes (Greenpath gate & Hornet's stun logic) └── Quality of Life (Language menu & in-game timer calibration) 1. Combat Mechanics & Charm Scaling hollow knight 1031 upd
(released in late 2025) rather than a specific update for Hollow Knight. However, if you are looking to "put together a text" about Hollow Knight
While 1.0.3.1 was a milestone in 2017, Team Cherry released a massive anniversary update in for newer platforms like PlayStation 5 and the Nintendo Switch 2 . This modern update (v1.5.x) introduced: Native 21:9 & 16:10 Support for PC and Steam Deck.
Fixed a major mechanical oversight where charms increasing nail-slash size (such as Longnail and Mark of Pride) failed to extend the weapon's range while the Knight was actively sliding down a wall.
Core time-tracking logic synchronized perfectly with CPU architecture. : Fixed a technical error where Soul Twister
Notice something? No “1031.” The closest official version number is —the Lifeblood update. So where does “1031” come from?
The base 100% of Hollow Knight is a deception. A player who reaches this milestone has likely defeated the Hollow Knight, taken their place within the Black Egg, and become the new, rotting vessel containing the Radiance. The game calls this an ending—but it is a failure. You have merely perpetuated the cycle. The percentage counter, which climbs as you collect masks, nails, and charms, suggests wholeness. Yet this “full” game state is built upon a lie of omission. You have collected the kingdom’s trinkets but not understood its trauma. You have filled the map but not challenged its true source of infection. The 100% marker, therefore, becomes a mockery: a numerical seal on a job half-done.
When Hollow Knight launched, its intricately designed metroidvania world was praised, but a few underlying bugs compromised physics and progression. The 1.0.3.1 update addressed physics-engine oversight where basic mechanics like sliding and jumping behaved inconsistently. Fixing Critical Combat Physics
Rumors suggest a transition to a newer version of Unity for better stability on modern hardware. It cleared the path for the major expansion
New Charms (examples)
There is for any of these claims. Team Cherry has been famously quiet about Silksong’s release date, but they have never hidden clues inside old Hollow Knight patch numbers. Still, the romanticism of a hidden message persists.
Small changes that make the massive world of Hallownest easier to navigate.
This is why 103% feels less like a victory and more like an elegy. The “Dream No More” ending does not save Hallownest; it unmakes its entire system. The Knight dissolves into the Void, the Radiance screams into nothing, and the kingdom collapses into silent dust. You receive a higher number on your save file, but you lose the world. There is no fanfare, no golden medal—only the quiet, terrible satisfaction of having told the truth. In this sense, 103% is the most honest completion percentage in any video game. It admits that true completion is not about adding more, but about ending something that should never have begun.