Stellaris Gigastructural Engineering — Console Commands Link
create_megastructure star_lifter_4 – Spawns a completed Star Lifter to mine minerals directly from the star.
| Crisis Name | Console Command (Event ID) | | :--- | :--- | | The Cybrex Resurgence | begin_crisis_cycris = yes | | The Replicators | effect begin_crisis_replicators = yes | | Sleeper Worms | effect begin_crisis_sw22 | | The Storm Cluster | effect begin_crisis_scluster = yes | | The Crimson Throng | effect begin_crisis_projcrim = yes | | The Prime Flesh | effect begin_crisis_PF22=yes | | The Great Famine | event Famine.9 | | The Harvest Engine Crisis | event harvester.100 | *Source for all crisis events: *
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alloys [amount] : Adds a specific number of Alloys to your empire. (Example: alloys 100000 ).
This will place a megastructure in the current system at a set distance from the star. effect solar_system = spawn_megastructure = type = mega_art_installation orbit_distance = 50 stellaris gigastructural engineering console commands link
event giga_ehof.1 – Forces the Event Horizon Offset Facility (EHOF) to discover a new cohesive system pathway. Fixing Glitched Construction Sites
Since gigastructures are technically "megastructures," you can spawn them using the command if you know the internal ID (found on the wiki). effect create_megastructure = type = [structure_id] Example (Matrioshka Brain): effect create_megastructure = type = matrioshka_brain_0 3. Triggering Mod Events The mod uses unique event prefixes (often giga_event
mod, you can use standard Stellaris commands with the mod's specific IDs to manipulate its features. For a complete list of triggers and event IDs, refer to the Guide to Console Commands and Event Triggers for Mods . Essential Mod Commands
We all know the feeling. You’re 150 years into a Stellaris run, you’ve got the Galactic Wonders perk, and you’re ready to build the or fire up the Nicoll-Dyson Beam . If you share with third parties, their policies apply
Now go forth. Build bigger. Break the limits.
: Forces the automated defense systems of the Aethelgard to awaken. Spawning Mod-Specific Resources
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The mod introduces mobile planet-sized warships capable of destroying entire empires. You can spawn them instantly into your selected fleet or system. alloys [amount] : Adds a specific number of
Always save your game before typing a command. The mod is glorious, but it is also fragile.
Many of the mod's late-game features are tied to the Galactic Core. You can force these states via the console: event giga_mega.402 .
But then reality hits. You need 85,000 Alloys. And 200 influence. And 30 years of in-game time.
sub-mod or need to bypass the menu, use these event triggers to gain 1 million of a resource: Steam Community All Giga Resources: event grc_everything.1 Sentient Metal: event sentient_metal.1 Planetary Mass: event planetary_mass.1 Quasaric Energy: event quasaric_energy.1 4. Unlocking Technologies & Perks Research All Giga Tech: research_all_technologies (will include modded techs). Force Ascension Perk: activate_ascension_perk . For example, activate_ascension_perk ap_vast_expanses for the Birch World. Pro-Tip: Finding IDs Manually If a command requires a specific ID you don't know: