Undertale Boss Battles Script Jun 2026

import pygame, sys from random import randint

def run_attack(pattern): for attack in pattern: start_attack(attack) wait(attack["duration"]) clear_bullets()

# Phase transition if sans_stats['hp'] < 30 and phase_index == 0: phase_index = 1 Undertale Boss Battles Script

function HandleSpare() -- Called when the player tries to spare the boss -- Add conditions (e.g. require that certain ACTs have been done) if GetGlobal("mercy_unlocked") == true then BattleDialog("You spared the boss...", "But was it the right choice?") Spare() else BattleDialog("Not yet...", "You cannot spare them now.") end end

toriel_attack() let pattern = []; if (player.hp <= 3 && !toriel.has_warned) toriel.say("I apologize, my child."); toriel.aim_offset = 20; // pixels away from soul toriel.has_warned = true; import pygame, sys from random import randint def

Here's an example of what the Papyrus battle script might look like in a simplified form:

Here is a script template for a generic "Royal Guard" boss: if (player.hp &lt

-- Lua pseudo for Sans turn function sans_turn() if player.action == "FIGHT" and not sans.can_be_hit then show_text("nice try, kid.") return end sans.attack() sans.can_be_hit = true wait(60 frames) sans.can_be_hit = false end

if (act=="Share Cheese") ron.dialog = "MY CHEESE! ...Wait, for me?"; mercy += 5;

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