rtgi 0.17.0.2 release
SpeedConnect Internet Accelerator
software to boost your connection
Home SpeedConnect Download Buy Support Contact us • Get FREE Version • Buy FULL

Rtgi 0.17.0.2 — Release

Pascal Gilcher has hinted that future work may move toward (combining screen-space with cached world probes) or AI denoising . 0.17.0.2 feels like a stabilization release —polishing the current screen-space ray marching approach to its absolute peak.

I can provide custom-tailored configuration settings to get your game looking flawless! Share public link

The 0.17.0.2 update focuses heavily on refining the architecture introduced in the major 0.17.0 branch. Instead of just adding raw features, this release prioritises stability, precision, and performance efficiency. 1. Enhanced Ray Traversal and Precision

Work continues on , which will introduce experimental ReSTIR DI (direct illumination) sampling for more coherent lighting in fast-moving scenes. Expect an alpha build in the coming weeks.

is available now on the usual channels:

One of the long-standing criticisms of screen-space GI is the handling of rough, glossy, or metallic surfaces. The new hybrid mode blends two different ray lengths based on material roughness values sampled from the depth buffer. This results in more accurate reflections on wet roads or polished wood, especially in games like Cyberpunk 2077 (when used alongside the built-in RT) or Skyrim with ENB.

Enable this feature, as the 0.17.0.2 optimization makes the visual payoff well worth the negligible performance cost.

RTGI is a paid shader, with access provided through the developer's Patreon page. Users who supported Pascal Gilcher at the appropriate tier could download the latest versions, including the 0.17.0.2 beta. This support model has allowed the developer to continue pushing the boundaries of what is possible with real-time ray tracing in games.

For those looking to upgrade their visual experience, the process remains straightforward: rtgi 0.17.0.2 release

Installing RTGI 0.17.0.2 requires with depth buffer access enabled. The shader comes as a .fxh and .fx file. Add it to your ReShade Shaders/Shaders folder.

Note: Performance varies heavily based on the base game engine's optimization and runtime resolution (e.g., 1080p vs 4K). How to Install and Set Up RTGI 0.17.0.2

Fixed intermittent crashing when toggling the shader UI overlay.

Set around 0.85 . If you notice shadows taking a second to "catch up" when you move the camera, lower this slightly. If you notice noise, raise it. Pascal Gilcher has hinted that future work may

A major pain point of previous versions was compatibility with newer DirectX 12 and Vulkan API hooks. This release fixes several underlying memory leaks and stability issues:

Launch the game, open the ReShade overlay, and navigate to the "DX11/DX12/Vulkan" tab to ensure the correct depth buffer is checked. Light cannot bounce accurately if the depth map is reversed or unaligned.

I will also mention the creator's rebranding and access details.

📍 Would you like a guide on how to configure the settings for a specific game? Share public link The 0

©1998-2026 CBS Software. All Rights Reserved.
CBS Software • 1504 A. Crestone Ave • Colorado Springs, CO 80906
Fax: 1-801-315-4743 • Email: info@cbs-soft.com
rtgi 0.17.0.2 release rtgi 0.17.0.2 release rtgi 0.17.0.2 release rtgi 0.17.0.2 release rtgi 0.17.0.2 release rtgi 0.17.0.2 release rtgi 0.17.0.2 release rtgi 0.17.0.2 release rtgi 0.17.0.2 release rtgi 0.17.0.2 release rtgi 0.17.0.2 release rtgi 0.17.0.2 release rtgi 0.17.0.2 release