: Optimized to drive up damage output for Geolith and Ashpyre talismans. Paving the Way for Item Upgrades and Reforging
: Players can now upgrade base items directly to activate their advanced effect states. Crucially, activating an advanced effect is no longer heavily tied to rigid, randomized category combinations.
The v2.4.0 patch introduces several quality-of-life and difficulty adjustments to the standard "Real Mirage" experience:
: Most modes (except Skirmish) were fused into a single menu for easier access. Optimization Otherworld Legends v2.4.0
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Fixed an issue where the Century skill failed to trigger Reverberation projectiles.
With the increased scaling for Burn and Poison, items like the Fire Elf or Poison Vial are more viable in Real Mirage and Pandemonium difficulties. : Optimized to drive up damage output for
: Community feedback on Reddit highlights that while these changes add depth for veteran players, some feel the removal of "perfectly usable" standalone items in favor of elemental stacks limits build variety. Quick View: New Additions Description New Mode Entries Unified under "Enter Mirage" in the Nexus Chamber. Crowd Control
Fixed Providence so that its healing effect scales and registers properly during active combat.
A Hauntingly Good Time - Otherworld Legends Shines in v2.4.0 The v2
A new item added to the pool to bolster your defensive options. Enemy Wave Changes:
A major quality-of-life update allows players to freely change a Naga’s attribute once a single chakra reaches its maximum level. This change can be made anytime in the Lobby, allowing for flexible build testing. 5. New Items and Fettered Effects
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