: Often cited as the best all-around melee unit by community experts . They are the 3rd best unit for surviving fire and the most reliable for digging/filling moats while under fire [3].
+----------------+--------+--------+-------+---------------+--------------------+ | Unit | Health | Damage | Speed | Gold Cost | Equipment Required | +----------------+--------+--------+-------+---------------+--------------------+ | Archer | Low | Low | Fast | 12 Gold | 1 Bow | | Spearman | Low | Low | Fast | 8 Gold | 1 Spear | | Maceman | Medium | Medium | Fast | 20 Gold | 1 Mace, 1 Leather | | Crossbowman | Medium | High | Slow | 20 Gold | 1 Crossbow, 1 Lthr | | Pikeman | High | Medium | Slow | 20 Gold | 1 Pike, 1 Metal | | Swordsman | High | High | Slow | 40 Gold | 1 Sword, 1 Metal | | Knight | High | High | Very | 40 Gold | 1 Sword, 1 Metal, | | | | | Fast | | 1 Horse | +----------------+--------+--------+-------+---------------+--------------------+ Early defense and harassment. Pros: Fast movement, cheap to mass-produce. Cons: Extremely weak against armor and stone walls. Role: Meat shield and economy disruption.
represent the opposite philosophy. With high speed and respectable attack speed, they can dominate castle walls quickly, but they lack the heavy armor needed to survive long-term exposure to defensive fire. Comparative Unit Statistics
The following table summarizes the primary combat units available in the Barracks and Mercenary Post. Health (approx.) Special Traits Heavy Infantry Extreme armor; high damage reduction Defensive Tank Highest HP; great for holding choke points Fast Attacker High speed; best for raiding and wall clearing Elite Heavy Mounted version of swordsmen; high durability Crossbowman Heavy Ranged High armor penetration; best for armored units Arabian Archer Elite Ranged Higher HP and damage than European Archers Invisible to enemies from a distance; can climb walls Low-Cost Heavy High melee damage for their low cost Harassment Used for burning buildings or digging moats Key Strategic Takeaways The Tanking Meta
Invisible from a distance, scales walls without ladders. Role: Sneak attacks, capturing enemy gatehouses silently. Horse Archer Cost: 80 Gold Health: Medium Damage: Medium (Ranged) Speed: Very Fast stronghold crusader unit stats
The most versatile unit in the game. They possess high mobility and can fire arrows while retreating, making them perfect for hit-and-run tactics against slow Swordsmen. Arabian Swordsman
Hit-and-run tactics, destroying enemy economic buildings, rapid response. Arabian Mercenary Post Units
European units are trained at the Barracks. They require weapons from your armory and cost a flat gold fee.
Fast, cheap ranged unit. Best for wall defense. Low HP (10,000). Spearman (8 Gold): : Often cited as the best all-around melee
Highly resistant to regular arrows. It takes dozens of standard archer shots to fell a single Swordsman, making Crossbowmen mandatory for defense. Fear Factor Modifiers
Mercenaries require no weapons workshops, only raw gold. They allow for rapid army deployment but carry a higher upfront gold cost. Cost: 25 Gold Health: Low (18) Damage: Low Speed: Fast (4/5) Special: Slightly higher health than the European Archer. Slave Cost: 5 Gold Health: Extremely Low (5) Damage: Extremely Low (0.5) Speed: Fast (4/5)
Ranged units (Archers, Crossbowmen, Slingers, and Horse Archers) receive a massive multiplier to both their and damage when positioned on high ground. A single Crossbowman sitting atop a Grand Tower can comfortably eliminate multiple approaching heavily armored units before they even reach the base of the wall. Armor vs. Damage Types
Here is the narrative that competitive players learn: Pros: Fast movement, cheap to mass-produce
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| Hero | HP | Melee Dmg | Ranged Dmg | Special | |------|----|-----------|------------|---------| | | 200 | 40 | 20 (crossbow) | High armor, morale boost | | Saladin | 180 | 35 | 15 (bow) | Fast, horse archer style | | The Rat | 80 | 8 | none | Weak; low morale | | The Snake | 90 | 10 | 7 (poison) | Poison arrows | | The Wolf | 250 | 45 | 25 (heavy crossbow) | Immune to fear |
Digging underground tunnels to collapse enemy walls from beneath. Tactical Matchups and Counter Guide Best Countered By Worst Countered By Swordsman Crossbowmen, Horse Archers Archers, Spearmen Maceman Archers, Crossbowmen Slingers, Slaves Pikeman Crossbowmen, Fire Throwers Swordsmen, Macemen Horse Archer Shields, Foot Archers Swordsmen, Pikemen Assassins High Tower Fire, Macemen Unprotected Economy