One of the remaster’s headline features is software-based ray tracing for reflections on Meridian’s metallic surfaces and frozen lakes. However, version 1.0.36 introduced a shimmering effect dubbed “ghost metal” by the community—reflections would persist for 2-3 frames after a character moved.
Two weeks into the remaster's life, Patch 1.2 arrived with a focus on quality-of-life changes and visual polish. This update fixed a loss of controller functionality under certain conditions related to Steam Input and improved audio in pre-rendered cutscenes to address multi-channel output issues. More amusingly, it fixed a bug where turkeys were not displaying with the correct level of detail at close and far range.
The "Concentration" hunter skill—which slows down time to facilitate precise aiming—previously suffered from an input registration error. Following its initial deployment in a session, the skill would occasionally require two successive presses of the right analog stick (R3) or mapping equivalent to trigger or deactivate. The hotfix cleans up the controller listener architecture, restoring the mechanic to a responsive, single-press toggle. Technical Performance and Engine Integrity Horizon Zero Dawn Remastered update 1.0.37 - 1....
For those interested in a comprehensive list of changes, here are the full patch notes for update 1.0.37:
The primary objective of this patch is to improve game stability. Players were experiencing unexpected crashes during specific cinematic sequences and when traversing dense foliage areas like the Jewel. This update implements fixes for the most common crash scenarios on both PS5 and PC. One of the remaster’s headline features is software-based
The patch notes for Horizon Zero Dawn Remastered update 1.0.37 provide a comprehensive list of changes, fixes, and improvements. Here are some of the notable entries:
Addressed disappearing shadows in Meridian for ultrawide users and fixed floating objects in cinematics. This update fixed a loss of controller functionality
Fixed floating assets and minor LOD (Level of Detail) pop-in issues, specifically around settlements like Meridian where the increased NPC density originally pushed the engine to its limits. Why It Matters