Reshade Rtgi 0361 Repack -
ReShade RTGI 0.36.1 is a marvel of community-driven software engineering. It successfully democratizes next-gen lighting mechanics, bringing the luxury of ray tracing to older graphics cards and classic gaming titles alike. While it demands patience during the initial depth-buffer configuration, the visual payoff—dense, moody shadows, lifelike color blending, and an added sense of physical weight to game worlds—is utterly unparalleled.
: Controls the darkness of corners, crevices, and contact shadows. 3. The Denoiser Settings
Copy the reshade-shaders folder from the download into your game's main directory, where the game's executable ( .exe ) is located. reshade rtgi 0361
RTGI 0.36.1 is a screen-space ray tracing shader designed to work through the ReShade framework. Unlike native hardware ray tracing (found in Unreal Engine 5 or Cyberpunk 2077), RTGI uses the game's to calculate how light bounces off visible geometry.
RTGI is rarely a "set it and forget it" shader. Proper tuning is necessary to avoid issues like excessive, washed-out lighting. ReShade RTGI 0
While ray tracing is heavy, 0361 introduced better sliders for "GI Intensity" and "AO Intensity" that scale linearly. Users found they could dial back the ray count slightly while keeping the color bleeding, resulting in a playable 60fps even on mid-range cards like the RTX 2060 or 3060.
Elevating PC Visuals: The Definitive Guide to ReShade RTGI 0.36.1 : Controls the darkness of corners, crevices, and
To optimize performance, download and add the MotionVectors shader (available from Marty’s Github) to the \\reshade-shaders\\Shaders folder.
| Game | Hardware Specs | Resolution | Avg. FPS (Without RTGI) | Avg. FPS (With RTGI) | Community Notes | | :--- | :--- | :--- | :--- | :--- | :--- | | | RTX 3080 Ti, i9-12900K | 4K (DLSS Performance) | ~80 FPS | ~45 FPS | "Significant drop in open areas, GPU usage maxed out." | | Cyberpunk 2077 | RTX 3070, Ryzen 7 5800X | 1440p | ~90 FPS | ~65 FPS | "Works well with other RT effects disabled." | | Elden Ring | GTX 1080 Ti, i7-8700K | 1440p | ~60 FPS | ~50 FPS | "Stable 50 FPS with optimized settings. Very playable." | | Skyrim SE (Heavily Modded) | RTX 2060, Ryzen 5 3600 | 1080p | ~60 FPS | ~45 FPS | "Heavy ENB + RTGI will kill performance. Must choose one." | | Guild Wars 2 | RX 5700 XT, Ryzen 5 3600 | 1440p | ~80 FPS | ~70 FPS | "Relatively light impact in less populated zones." |
Even in 0.36.1, you can expect a significant performance drop, often in the 15-30% range depending on complexity, especially when utilizing both diffuse and specular GI.
As ReShade RTGI continues to evolve, we can expect to see even more impressive advancements in real-time GI. Potential applications of this technology extend beyond gaming, with possibilities in: